Patreon's careers subpage had been left behind. After a previous agency ended their contract, the page felt static and disconnected from the rest of Patreon's dynamic, creator-forward brand. There were no job postings, no culture story, and no sense of what it actually meant to work there. As Lead Product Designer, I was brought in to elevate the page — building a cohesive narrative that matched Patreon's energy without overwhelming users.
The previous agency had built blades that were dynamic and motion-heavy. The challenge was threading new content into that existing design language without tipping the page into sensory overload. We also had to solve for two user types at once: candidates who wanted to read the culture story, and candidates who just wanted a job. The design needed to serve both without forcing either to sit through the other's experience.
Lead Product Designer
A sticky CTA lets job-focused users jump directly to open postings without scrolling through culture content. At the jobs blade, quick-jump buttons route users back to benefits or forward to Patreon's interview process page. The result is a page that respects user intent — letting candidates self-select the depth they want.
The redesign moved beyond a static "about us" feel into a layered narrative: a dynamic hero, creator empowerment, core values, current news, benefits, ERGs, leadership, and awards. Each blade earned its place by doing a specific job in the story arc — together building a coherent picture of what Patreon stands for and what working there feels like.
Rather than handing users off to Ashby to search, the jobs blade kept filtering inside the experience — team, location, employment type, and a general search bar. Candidates could refine before clicking through, reducing friction and keeping them in Patreon's brand environment longer.
